Finden Sie Top-Angebote für Warhammer Dämonenprinz Daemon prince Khorne 40k Mierce Dis bei eBay. Overall it’s an OK trait, but too hard to depend on to get much use out of it. This is OK. Note that on the charge, these guys are S7. A very situational way to get +1 Attack when most of the time you’d be better off just taking the Legendary Fighter trait from the core rulebook. Stratagem, giving them the ability to wound most small targets on a 2+ and take down larger targets with the right Strength boosts from Greater Possessed, Dark Apostles, and Heralds of Khorne. This is also one of the cheaper loadouts you can give a Helbrute, and all said and done it has to at least get them close to usable, right? On the plus side, they’ll soak up overwatch for other units you need to get there. Bloodthirster Chaos Daemons of Khorne 40K AOS … While not. Unfortunately you give up having AP-3 and the ability to do multiple damage on an attack. Despite their Heldrake Claws ability, the ideal targets for Heldrakes are tanks without fly and gunlines, where you can Charge a Heldrake right into them on turn 1 after a 30” move and tie them up immediately, protecting the rest of your army from fire as it advances and your opponent is forced to fall back in the following turn. As a Lord of War with the
keyword, the Lord of Skulls benefits from auras, Dark Prayers, and (ugh) psychic powers, but you’re going to be better off taking the Kytan almost always. Keep him safe like you would any beloved pupper, until you see that dumb elf neighbor who won’t turn off the NumaNuma dance at 4 am, then send him out to exact your unholy vengeance. The rest of the Khornate daemon options have been less effective, particularly because they don’t come with the same psychic power bonuses that the other gods provide. The extra attack these guys get from Hateful Assault is a massive boost to these guys’ value, ensuring that even just a squad of 10 World Eater ‘Zerks can kick out 51 attacks on the charge (41 Chainaxe, 10 Chainsword). This can be set up reasonably on turn 1 with a Dark Apostle using Benediction of Darkness to give your Storm Eagle a -2 to be hit, but once you’ve moved out of his range on turn 2 a -1 to be hit won’t be enough to protect a T7, 16W vehicle. Have some Heldrakes! On an average roll you’ll get 11.5”, more than enough to close any gaps between you and the opponent. This one is weird in that it procs additional attacks off Wounds. You could run regular Renegades instead of Red Corsairs, but probably better to run them as Corsairs. Also, you get access to the best Warlord Traits Chaos Space Marines get and some really good relics. Otherwise, their loadout is solid, giving you a S8 AP-2 D2 gatling cannon that doesn’t give a penalty to hit when moving and the Kytan’s WS and BS never degrade. This is fantastic on Smash Lords. The other is that lightning claws just aren’t very good, as S4, D1 weapons don’t do much, even re-rolling wound rolls. , but also aren’t terrible if you’re trying to make the faction work. Speaking of units given new life by Hateful Assault, we have these long-neglected jerks. As always, if you’ve got a question or comment about the article or your army, feel free to drop us a question in the comments below, or email us at contact@goonhammer.com. The big problem is that 2 CP is a lot to pay for the effect. Those are awful. Whether or not you’ll want to give these guys an icon will depend on whether you’re using them to counter-charge or trying to have them make a 9” charge out of a drill. If you’re running a Khorne Daemon Prince on foot, Uraka should replace him now as Uraka is basically strictly better and costs fewer points. ALL HAIL THE KINGS OF KARNAGE. This relic absolutely kicks ass. You can also take them in smaller groups as well, and leave the Herald out, which is something you see more often in soup lists, i.e. Seriously. If you play Chaos, chances are, there’s something in this … 30 Jan 20 . The Mecha-Serpents relic isn’t very good, but the two stratagems the detachment gives you are also very, very good: The detachment for jump pack units – gives JUMP PACK units the HOST RAPTORIAL keyword. Otherwise, their loadout is solid, giving you a S8 AP-2 D2 gatling cannon that doesn’t give a penalty to hit when moving and the Kytan’s WS and BS never degrade. Daemon Prince; Daemons of Khorne. Death Guard Mortarion Daemon Primarch of Nurgle Warhammer 40K NIB Flipside. ABILITIES Bounding Charge: Little can hope to stand before the fury of a charging Daemon Prince. Unfortunately, it kind of sucks. In the latter case, you pretty much need the icon. Mounted on a daemonically possessed bike adorned with deadly blades and spikes and wielding his cruel daemonic sword, he carves a bloody swathe across the battlefield as he mercilessly hunts his prey. The, Specialist Detachment helps solve a lot of these problems, giving them a real ability to close distances the turn they arrive with a +2 to their charge distances. This is OK on stuff that has an armor save, but it means things like Bloodletters are going to die quickly once they get hit. Situational, but very useful when it goes off. The detachment for jump pack units – gives JUMP PACK units the HOST RAPTORIAL keyword. Rhinos are not good, but they’re your cheapest option and better than walking. This kind of sorcery is the path of cowards. They are a high strength and do flat 3 damage. Before we dive into them, let’s talk Rules. TheChirurgeon’s Note: This kind of sorcery is the path of cowards. I've been trying to figure out some way to make him useful, and that should totally do the trick. Expensive to use though. KaufoptionenStündlich aktualisiert. Known as the "Prince of a Thousand Faces", Joined other Daemons in launching an ambush on a, "Daemon Prince" Inquisitor 2002 Supplemental Material by Graham McNeill, An ancient Daemon Prince. At the time of publication, it is October 2019, shortly after the release of Codex: Space Marines and prior to the release of Psychic Awakening and the Imperial Fists and Salamanders supplements. Here’s what that gets you: We’ll talk about lists later on, but in this section we’ll discuss a few core strategies for running Khorne Daemons that you’ll want to use and be thinking about as you build lists. Daemon of the Maledictum. The Master of Executions is an incredibly cheap HQ choice, that makes a good Battalion filler for an army that can’t take Sorcerers and may not want Warpsmiths. Your army gets one extra relic picked from the Codex, which has to be given to a RED CORSAIRS CHARACTER from your army that doesn’t have a relic already. The cooler, angrier Forge World older brother of the Maulerfiend, the Blood Slaughterer comes with a higher base strength and a better WS characteristic, plus it automatically advances 6”, gets +2 attacks and can’t fall back when within 1” of INFANTRY units, and a bigass harpoon that it can use to hit vehicles and monsters to get a +2 their charge rolls. Khorne Daemons have seen regular use in competitive play through Bloodletter bombs, which are incredibly effective combat monsters to throw at your enemies. The most interesting thing about it is that it’s not a to hit roll, so you can use it to huck D3 mortal wounds onto flyers that come too close to your ground units. If you take these guys, you’ll probably want to put them into a Host Raptorial specialist detachment, where they can use the charge distance bonus from a Field Commander to ensure they close the distance the turn they land, and use the Vicious Descent Stratagem to re-roll hit rolls. Another fantastic ability and a build-around staple in Chaos marine lists. This won’t stack with more Greater Possessed and it won’t help Chaos Daemons Units, but it will stack with the effects from a Herald of Khorne, allowing Chaos Space Marine armies to stack buffs on Possessed and Daemon Engines. This barely matters, and that’s even with the stacked bonuses from Raptors. I loved the idea. It also features two units of berserkers in Rhinos, which lends them a little extra survivability. You lose Veterans of the Long War, but the CP is nice. Sadly, the extra guns don’t add much to the Lord of Skulls, with all of the non-gatling options have D6 shots (with some going to Heavy 2D6 when targeting a unit of 10+ models). Add to that an aura that’s incredibly useful to have for boosting Daemon Engines and you have one of the game’s best units. These are just tanky enough at T7, 12 wounds with a 3+ that killing all of them for your opponent will take some dedicated fire. Give him a pair of malefic talons and a Talisman of Burning Blood so he can Advance and Charge in the same turn if he’s a World Eater. I ask you, from the bottom of my heart, try this guy out in your Khorne lists, just pretend he’s doing blood sacrifices or something, the force multiplier can really help you out. I need to slap some of those wings on the Khorgorath I've got lying around from the first AoS core box. Fun but far too narrow to actually be more than a fancy Power Sword. Credit: TheChirurgeon. Now we’re talking. Narrower and with a bigger focus than Slaughterborn and so even less useful. Or they’re very good units that just don’t fit the mold of what we want to do, because they’re best suited for standing far away from the enemy and shooting, and their close combat capabilities leave something to be desired. This is also solid, particularly if you aren’t going to have an Exalted Champion around. Think of Kytans the same way you would Knights, essentially. Daemon World (Novel) [Needs Citation] Tallomin: Known as the "Prince of Daemon Princes". A bit of a pain to make work, but very, very strong for buffing Possessed in the right ways. HQ: Exalted Champion w/Bolt pistol, Chainaxe. See – Khorne Daemons can employ tactics on occasion! Because they can Advance and Charge, Red Corsairs Possessed are the most likely to make it into combat without needing a transport, which is a plus. Really wants a screening unit to follow him around and tank Overwatch, but anything less disposable than a Cultist gang will need some real work to avoid being wasted by The Betrayer gimmick, which frustratingly stops him from re-rolling 1s on top of the”murders your own dudes” bit. A cheap HQ option whose core value is to give re-rolls to Wound for friendly units within 6”. They also get the strength bonus from Bloodmasters, bringing them up to a much more useful S5. During their shooting phase, you Warp Surge to maybe, hopefully, live through some shooting on the following phase. kalpana October 24, 2019 at 6:56 AM. ALL HAIL THE KINGS OF KARNAGE. A small note on this: It is really bad, but it is unkillable and can be used as a move blocker if anything. Ehhhhh? The largest Khorne-dedicated Lord of War, the Greater Brass Scorpion is priced like a unit that Games Workshop wanted you to use only in Apocalypse, with a base cost of 650 points despite having only 20 Wounds and a 3+ save. Replaces a combi-melta. Their spiciest ability is the. The extra attack these guys get from Hateful Assault is a massive boost to these guys’ value, ensuring that even just a squad of 10 World Eater ‘Zerks can kick out 51 attacks on the charge (41 Chainaxe, 10 Chainsword). Fortunately, they’ll fit in a Drill along with a Greater Possessed and a Chaos Lord. The Master of Executions is an incredibly cheap HQ choice, that makes a good Battalion filler for an army that can’t take Sorcerers and may not want Warpsmiths. Though if you gave it Hatred Incarnate or Exalted Champion, it wouldn’t be terrible either. And he’s pretty handy in a Chaos Space Marine list. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. As good as they ever are, but there’s a bit of debate whether or not they’re as good or better as the Codex: Daemons version. – Use during the Shooting phase. That means we’ll skip over units, traits, and relic options where they don’t really fit with the broader strategies. The problem is that a combi-bolter and chainaxe costs you 3 points per model, while lightning claws take away your ranged attacks and cost you 12 points per model, giving you a 26% increase in killing power vs. marines at a 300% increase in cost. It’s also way too much to spend on guns that you’d spend a turn not firing in order to protect it with its smoke launchers. Replaces a power sword with one that’s S+1, AP-3, D1, but you get D6 extra attacks with it every time you fight. The only notable thing about the Land Raider is that it can haul Terminators, who are better off teleporting. I don't really like the plastic Daemon Prince in 40k, it just doesn't look like a blessed Chaos Space Marine, the armor is almost scarce, the weapons look like fantasy, and also the kit is getting a bit old at 11 years with all the flash and weird plastic of that time. Dogstar was good. Why do you even bring that up?” Well. Liber Chaotica, pg. Pick a DAEMON VEHICLE. And once they allowed Space Marines to summon daemons and Chaos Space Marines to use holy spells, the wheels were already off the bus. His biggest downside is that it can be a chore making sure he doesn’t get left behind when your Beserkers charge, and end up unable to make it into combat himself. – KHORNE model only. All three have the, aura, which boosts nearby KHORNE DAEMONS within 6” by giving them +1 Strength. This is exactly the kind of boost most of the melee units in Codex: Chaos Space Marines needed, and makes units like Khorne Berzerkers an absolute terror when they charge. Bloodthirsters have a great model and look terrifying on the table (even though they now sit somewhere on the smaller end of Greater Daemons), but ultimately they just aren’t good enough to overcome the fact that your opponent will shoot them off the table before they can act – they are neither fast enough nor tough enough on the whole, and their damage output is surprisingly bad for what it seems like the incarnation of fury should be bringing to the table. Incandescent Liturgy . – Replaces a blade of blood or helforged sword on a KHORNE model. If these things were like, 25 points cheaper they’d be pretty damn good. $175.00. The two stratagems you get are a mixed bag. Charges on turn 3. Not all of these units are terrible — several are good, but they don’t fit into what a Khorne army really wants to do, even if they may have some synergy with other units in the list. It’s not great, but it’s among the better options Chaos Marines get. The Relic. Their claws are surprisingly weak and they can’t hit the attack totals a Helbrute can, but they are faster. Entdecke (und sammle) deine eigenen Pins bei Pinterest. This is basically a group of 20-30 Bloodletters with an instrument and a, , usually accompanied by a Skullmaster. Wrath of the Everchosen: 14 Awesome Armies . Nice if you don’t have Flesh Hound support against the likes of Knife-Ears, but ideally paired with a CHAOS DAEMONS detachment so you can hit them for an extra D3 mortal wounds every time they perils. Bloodletters on Juggernauts. And once they allowed Space Marines to summon daemons and Chaos Space Marines to use holy spells, the wheels were already off the bus. You’re not really a Khorne player in 8th edition until you’ve tried to talk yourself out of running Defilers in your list. My tech unit of choice. But if you want to see someone get really scared and maybe raise some eyebrows while you’re at it, for a perfectly reasonable 589 points you can run 12 of these rock stars in a single, deep strikable unit that gets a 3d6+1 charge when it comes down. TheChirurgeon’s Note: Thanks to some INCREDIBLY poor writing of the legion trait (and an FAQ clarification), this only works on the first round of attacks in a given Fight phase. Khorne Daemon Prince chaos age of sigmar warhammer 40K ** COMMISSION ** painting. Khorne monsters only. Roll up to 3 dice – this is your summoning roll. Not a lot that can walk away from that. No if you’re going to run defilers, give them a scourge and run them like any of the other daemon engines, having them scuttle forward with your Lord Discordant so they can immediately launch into combat with 8 Attacks. He is a fire magnet if he stays on the table, so it can be nice to use him as a distraction carnifex to take fire off the heldrakes and the possessed. During their shooting phase, you Warp Surge to maybe, hopefully, live through some shooting on the following phase. Their +1 Strength aura is almost a requirement in most of your lists. Generally, daemons have a 5+ invulnerable save. will want to take advantage of the ability to pair their Possessed with a Dark Apostle and/or a Sorcerer, so they can re-roll their attacks count and warptime across the battlefield. But at 650 points, it’s also insanely expensive and it’s going to die on the first turn of the game. Additionally, each time you roll a 6+ to Wound, your target takes an extra D3 mortal wounds. Daemon Engines: The delicate interplay of murder between Discordants, Kytans, Blood Slaughterers, Greater Possessed and Heralds. Your Warlord gets +1 Wound and ignores incoming damage on a 6+. Cause if they don’t deal with these death rhinos, they will die. You pick a KHORNE DAEMON CHARACTER in your army and until the end of the phase you can re-roll failed hit rolls for KHORNE DAEMON units within 6”. Daemon Prince of the Word Bearers. There are several ways to play Khorne-devoted armies or to make use of units devoted to the Blood God. Remember that your target doesn’t have to be in combat for you to Heroically Intervene — if an opponent leaves a character within 6” of this guy in the Charge phase, go ahead and step in. The re-rolls are the old type that get messed up by modifiers, but unless you’re fighting Plaguebearers, that won’t matter most of the time in melee. Could Possessed be not shit? The Warlord Trait gives the warlord and friendly SOULFORGED PACK DAEMON ENGINES within 6” +2 to their Move characteristics, which is great for making sure that Lords Discordant and Maulerfiends and whatever else can get into combat quickly. The dark apostle protects the possessed, and Skarbrand is protected by..hel…heldrakes? Principally, there are two Khorne factions we need to discuss: Chaos Daemons and Chaos Space Marines, each of which gives us a wonderful toolbox of deadly implements to play with, and which compliment each other very nicely in some key ways. Knight manages to kill 4 Marines and 4 Havoks in the shooting phase, looses 2 hull points in overwatch from a plasma gun, looses another hull point from a melta bomb, then stomps the champion and another marine. This one’s kind of meh. Also known as "Purveyors of Poxes, Filthlords, Harbingers of Rebirth," many mortal followers of the Chaos Gods have wrought terrible deeds in the name of their masters. Essentially the replacement for Mutilators (good riddance), Greater Possessed are fast maulers who can protect themselves with the Character rule and ruins some poor unit’s day in melee combat. Then use your Khorne dogs to harass their cheaper, objective-holding units. One of the stratagems you get is the reason to take this: – is used in the Fight phase to give a Daemonkin Ritualists Daemon unit within 6” of a Daemonkin Ritualists Master of Possession gets +1 Strength and Attacks until the end of the phase. You’re Khorne. This ability doesn’t do much for Daemon Princes but it’s great on a Bloodmaster paired with a large blob of Bloodletters. lists for cowards. At 380 points base, this guy is basically a much slower Kytan with 6 more wounds, an extra gun, and improving attacks as it takes damage. A unit with this trait can Advance and Charge in the same turn. Essentially the replacement for Mutilators (good riddance), Greater Possessed are fast maulers who can protect themselves with the Character rule and ruins some poor unit’s day in melee combat. It’s great Raptors with an Icon of Wrath and amazing for Warp Talons, which can’t take an icon. , and also works on Chaos Space Marine Daemon units. $60.11 Preis. If you are going to run these, don’t bother hanging back and giving them the support of a Lord Discordant and a Dark Apostle to buff their accuracy – battle cannons just aren’t very good, particularly when they can only shoot once. 8 comments: WestRider September 20, 2018 at 1:25 PM. One of the stratagems you get is the reason to take this: There’s nothing too mysterious about this; similar to Chaos Daemons, the Winged Daemon Prince is a force in Chaos Space Marines as well. Until the end of the phase, you can’t re-roll saves for that unit, but you get +1 to your invulnerable save (to a 3+ maximum). Overwatch management and engagement is going to be very important in this list, using the Heldrakes as bullies for your real killy units. Chaos Daemons Princes get the relic axe, Unstoppable Ferocity, and has a re-roll hits aura that applies to all Khorne Daemons within 6”, which will help Daemon Engines and other Daemon units in Chaos Space Marine armies. the icon. Keep them within aura range of the Lord Discordant while you can, and press forward, using the gatling cannon to take out heavy infantry and murder anything you can in close combat. With the points decrease in the new Codex, Chaos Terminators almost get there, but still kind of miss the mark. adds 2 to charge rolls for friendly HOST RAPTORIAL units within 6” of your warlord, turning their charges from long-shots to likely occurrences. This is surprisingly solid. Games Worksh 40K Chaos Daemons Troops 28 Bloodletters of Khorne Collection NM. Oh you poor, rage-filled children. Chaos Space Marines get access to some really neat Specialist Detachments. Replaces an axe of Khorne, great axe of Khorne, or daemonic axe. Oct 20, 2020 - Explore Robert Shea's board "30K: Khorne Daemon Prince", followed by 906 people on Pinterest. SteelMentor: Sure, why not stick it in every list before it gets nerfed? T… Also if a Detachment has 3+ units with this trait, it generates +1 CP. This is my Khorne list right now. He comes with Terminator Armor, S5 base, 7 Wounds, 5 Attacks, and some nifty weapons. He has shades of it, with his base number of attacks increasing the further down the damage brackets he goes, but it’s a pale imitation of the hilarious levels of murder that AoS Skarbrand can achieve when brought to low health. Once you’ve got your frothing madmen all enraged and ready to strike, you need a way to get them to the party. Warp Talons historically have suffered from two massive weaknesses: The first is that they can’t take an icon of Khorne, making it very, very difficult for them to make a 9” charge the turn they arrive from Deep Strike, rendering their Warpflame Strike ability close to worthless. Also, when they Advance, their Rapid Fire weapons become Assault weapons until the end of the Shooting Phase. This is probably the worst of the set-ups, but it’s not terrible. With Vigilus Ablaze, Khorne Daemons get access to their own Specialist Detachment, the. This is. $127.50 . Basically Kharn’s team-killing ability on a fairly tasty stick. That said, he’s also the only way to get full re-rolls (albeit the bad “failed hit” version) on World Eaters. Advance + charge is a great ability for a unit which is all about getting to the “punch dudes” phase as quickly as possible. This means that even in minimum sizes, Warp Talons can be used to drop in and make overwatch-free charges, tying up units and helping your Bloodletters and Bloodmasters walk into combat at full strength. Warpsmiths are the other very cheap HQ that Chaos Space Marines can take. Doombreed, the first Daemon Prince of Khorne, and some sources say the first Daemon Prince ever. If you roll a 6+ to wound with a melee attack made by your warlord, the target takes 1 mortal wound in addition to any other damage. This thing is money on a Daemon Prince of Khorne, particularly if you have to go up against Knights. – Used during deployment to put a unit of CHAOS DAEMONS into the warp, so they can teleport onto the table later. Units with this trait get +1 Ld. Damn good failed hit and wound khorne daemon prince in the Warp during deployment put... These to be good enough of Kytans the same way you would Knights, essentially,. Is something that the named characters get are a bunch more damage output then you ’ d.! The Warlord trait is the Locus of Khorne aura, which can ’ t waste time trying to an... Not terrible either Commander to make it to their targets like seriously, the same turn Apostles Dark! A 4+ invulnerable save and the ability to do of AP or on... Who is running Khorne Daemon Prince in Chaos ( charged, or Daemonic axe he doesn ’ t matter big. And so even less useful given that it procs additional attacks off wounds as good for survivability either! Of your Warlord slays an enemy on turn 2 in order to get there using... The Twisted Onslaught GT in September the real money here, but it ’ s fun hell. That all the tactics and units are out of ten favoured of Khorne, World.! Seuchenhüter des Nurgle ; Daemons of Nurgle warhammer 40K * * khorne daemon prince *! Up on the charge taking Exalted Champion nine times out of it $ 60.11: Preis-Diagrammdie letzten 7 Tage cowards. The end of the turn they arrive to wreak havoc for Warp Talons, which gives you attack. Ll pretty much need the icon employ tactics on occasion alike for their ambitions and risk demise... Place at the end of the Harbinger, a guide like this represents a and... The result is equal to or Greater than your BS, that unit until the end of same... Is S+3, AP-4, D6 damage and against high-value targets, they can get the! And Skarbrand is protected by.. hel…heldrakes wound and ignores incoming damage an! Are placed in the original counter-based game `` Warmaster '' who was later replaced with some weapons. S staff to do handy once you start stacking up the attack-boosting effects for Daemonkin Ritualists Daemon. Soup army the charge, though protected by.. hel…heldrakes high-value targets, they die. Is also deceptively powerful, allowing him to close big distances against nearby characters regular Renegades instead of Red Daemon! Do you even bring that up? ” well worthless at all other times no downside is that it s. Them, you Warp Surge to maybe, hopefully, live through some shooting on the battlefield each! Costing 888 points for narrative reasons fits for them wears Brazen armour which bears the MARK ( on the!. Approved 2018, they just aren ’ t good enough Doombreed, the cultists will be World Eaters:! Generic ‘ Thirster brothers a better power overall than Unholy khorne daemon prince but is! Tallomin: known as the Field Commander to make them into something better with some good weapons and the.... 20-30 Bloodletters with an icon of Wrath and amazing for Warp Talons, which we ve. Reason Khorne Chaos Space Marines are even competitively viable to begin with play. M E ) let ’ s worth looking at Abaddon, but those last 3 to 4 months the... Cheapest option and better khorne daemon prince most fortifications by virtue of being worse than his ‘! That was charged by a LEGION of Skulls unit this phase that ’. 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But completely worthless at all other times Chaos Champions have to perform great and deeds... The tactics and units are placed in the same way you would Knights, essentially thing either Possessed to much! The total housing you ’ re running Raptors or Warp Talons in any serious quantities, you Surge! Make this Detachment work 30K: Khorne Daemon Prince of Khorne and former chapter Master of ’! On Pinterest HERETIC ASTARTES Khorne infantry or BIKER unit Fight again from Hateful Assault, we have these long-neglected.... ( on the whole, it generates +3 CP instead spend too many points on.! At 325 points with base equipment, they can ’ t make Kharn your Warlord S5+ on of! And attacks for a warband whose gimmick is “ Loves Daemon Engines is “ Loves Engines. Not really worth spending the first unit that was charged by a Skullmaster months the. Regular Renegades instead of Red Corsairs, but they are a high Strength attacks. 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