I call it CEO Blog - Time Leadership because of my keen interest in time. Actionable also has a much higher-level use of the data generated and available. He is a gamification pioneer and international keynote speaker. I agree that my submitted data is being collected and stored. That being said, I feel I would have liked to read more about defining the goals, actions, and user motives behind a great system, which were not addressed as deeply as the motivational factors of the Core Drives. http://www.amazon.com/Actionable-Gamification-Beyond-Points-Leaderboards/dp/B00WAOGY4U. ... One of the first things you do while bringing a new employee onboard is to set actionable goals for them to achieve in order to get started on their real job. He was entertaining - engaging the audience in playful ways - but also provided insight, clear tips and actionable strategies on how to effectively engage their market. This book provides a lot of value. “Trying to debunk misinformation after it has spread is like shutting the barn door after the horse has bolted. Bonus: Yu-kai Chou’s: Actionable Gamification: Beyond Points, Badges, and Leaderboards.. As gamification addicts we look forward to the release of Yu-Kai Chou’s upcoming book: “Actionable Gamification: Beyond Points, Badges, and Leaderboards.” A deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. Actionable gamification distills the key principles behind game design and distinguishes what works from what doesn’t. Can you write the names of the books/authors you recommend? Actionable Gamification provides many insights and practical guidelines that can really help designers improve their knowledge and ability to design great Gamified solutions. : Beyond Points, Badges, and Leaderboards, http://www.amazon.com/Actionable-Gamification-Beyond-Points-Leaderboards/dp/B00WAOGY4U. Yu-kai was awarded "Gamification Guru of the Year Award" by clients and peers 3 times; and was rated as #1 Gamification Guru by RISE. 3. Is the ideal gamification resource for understanding the psychology behind what makes players tick. My Commencement Speech - The Secret to Happiness, Danby DAR259BL 2.5-Cu. Gamification as an onboarding strategy exists to serve two main objectives: to make training fun, and to accelerate the pace of learning. Actionable Gamification speaks of 8 types of gamification (bolded here). The Octalysis Group creates high ROI gamification solutions for small and large businesses, governments and NGOs. is a thorough compendium of practical advice on how to build great gamified products. The Global e-Learning Market will grow by USD 93.64 bn during 2020-2024 Thanks for visiting my site! However, the book is not aimed to be a “beginner’s guide” to Gamification, nor does it intend to guide someone on their first steps onto the field. At EdApp, we know that gamification is not an “add-on” to learning—it is an integral part of the learning process. Actionable Gamification: Beyond Points, Badges, and Leaderboards by Yu-kai Chou. Subsequently, they must learn how to apply design elements (or game mechanics) that appeal to these Drives and thus motivate users towards the desired actions. His book Actionable Gamification: Beyond Points, Badges, and Leaderboards is a thorough compendium of practical advice on how to build great gamified products. Actionable Gamification is a gold mine of insights, and those who study and practice what it offers will have a powerful toolkit … Yu-kai Chou is a pioneer and leader gamification expert who is gathering experience and teaching how to design better gamified solutions since 2003. I am CEO at Danby . With gamification, an employee’s tasks and goals are easily identified, allowing them to see progress on performance and accomplishments, as well as connect with their co-workers through a collaborative and competitive platform. His book, Actionable Gamification: Beyond Points, Badges, and Leaderboards. This process is what I call “Human-Focused Design,” as opposed to “Function-Focused Design.” It’s a design process that optimizes for human motivation in a system, as opposed to pure efficiency. Not all gamification needs all 8. Hi, I’m Yu-kai Chou, Gamification pioneer, creator of the Octalysis Framework, and author of Actionable Gamification. email jimestill at gmail. I have seen many gamification projects that keep users engaged for a very little time, probably just while the new product is still fresh and users are curious about it. Download books for free. Actionable Gamification: Lead Generation in the Discovery Phase As a Gamification Pioneer and International Keynote Speaker (Stanford, TEDx, SxSW, Accenture), Yu-Kai Chou explains how to design for targeted lead generation by walking participants through the first phase of a Player's Journey: The Discovery Phase. Actionable Gamification (AG) is a great handbook for anyone who has decided to design a service, a game, or improve his/her life with little (or big) gamification tricks. Save my name, email, and website in this browser for the next time I comment. Your Gamification platform should allow you to customize your games and share positive feedback immediately. actionable and measurable tasks. Moreover, there is little reference on how to apply all these concepts into one’s own life goals instead of enterprise systems. Therefore, to begin mastering the Octalysis Framework, the designer must learn to analyse any system through the lens of these eight Core Drives. Most importantly, promote that content as heavily as possible. In his book Actionable Gamification: Beyond Points, Badges, and Leaderboards, one of the world’s most known productivity gamification experts, Yu-kai Chou, points out the following factors (“core drives”) that make games and gamified tasks incredibly attractive. In 2014, Yu-kai was rated #1 Gamification Guru by the World Gamification Congress. I am a Fitbit user. With gamification, community members make a game out of participation and want to see how many they can collect. I recommend the reading for anyone who is serious on becoming a good designer and is … His book Actionable Gamification: Beyond Points, Badges, and Leaderboards is a thorough compendium of practical advice on how to build great gamified products. Ft. However, the focus on these points is not so strong as the focus on the Core Drives, and they are not discussed as thoroughly. Home Topics. Download it once and read it on your Kindle device, PC, phones or tablets. Actionable Gamification Book Summary . In addition, the book presents two images that help to understand how the Core Drives work, relate to each other, and support motivation. He then closes the book with a few more examples of employing the Core Drives to analyse existing systems and uses his own blog as an example of how to design a Human-Focused System from the beginning. 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